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[Animation] Update & reword "How to play or edit animations" to be a bit more specific #137

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merged 4 commits into from
Oct 6, 2024

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the-overdriven
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@the-overdriven the-overdriven commented Oct 4, 2024

I’d like to suggest some rewording in the Standalone animation doc to enhance clarity and accuracy:

  • reword "How to play or edit animations" note to be a bit more specific and visible (avoid "it" and "this" words)
  • update tool name (in latest KrxImpExp it's "Shoun's ASCII Model importer", not Kerrax)

@Shoun2137
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Shoun2137 commented Oct 4, 2024

There's only one module that's written by me from scratch, it should be neutral like imo zengin's ASCII Model Importer

@the-overdriven
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I mean the name that's in Blender under File -> Import:
image
I don't have a preference for who is listed as the author, but the docs should consistently use the same name to make it easier to find and to avoid confusion.

@Shoun2137
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ah, this shit, that explains it lol

@kamilkrzyskow
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@the-overdriven
Also worth noting this page will be moved later on to the blog structure ✌️
So perhaps it will be further improved during that process🤔

@kamilkrzyskow
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LGTM 👍 The PR is a fixup, so I don't think there is a need for other reviews.

@kamilkrzyskow kamilkrzyskow merged commit 8f7a2d8 into Gothic-Modding-Community:dev Oct 6, 2024
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3 participants